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/FAQ

1.  What is a Makerspace?
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A Makerspace is a place where students can gather to make, tinker, and engineer.  It can include a variety of supplies and tools, and not one Makerspace is alike.  A Makerspace should evolve with the interest of students.  
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2.  How does it promote learning?
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Making things and making things better is human nature.  In a Makerspace, students can create projects to demonstrate concepts, model structures, create prototypes, test constructions, and improve models. Through the process of making, tinkering, and engineering, students learn in a hands-on environment and  problem-solve at their own pace.  Classroom content and curriculum can drive the creation and should provide direction for making.
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3.  How can students use the library Makerspace?
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​Learning is the focus for the library Makerspace.  The most effective way to use the Makerspace is to contact Mrs. Yeager to share the assignment or learning target, and she can work with students to train them on the use of materials, share what is in the Makerspace, and provide guidance when necessary.
Students can use the Makerspace for project and problem-based learning in a variety of ways.
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  • Ideally, small groups and individuals can visit the Makerspace during class work-time for school projects .
  • Projects of the month are available for students who would like to visit the Makerspace to do a quick (no more than 10-minute) project they can take with them.
  • Task cards are available to challenge students to create and connect with curriculum.
  • Maker-to-go bags can be checked out.
  • Students who want to do "for fun" projects can join the 3D & Makerspace club to complete Maker challenges.
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4.  What can students do in the Makerspace?
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There are endless possibilities!  Some examples include:
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  • Designing a 3D print model;
  • Build with construction materials like Legos, gears, magnetic tiles, etc;
  • Use programs to animate, code, and present;
  • Learn circuitry with snap circuits, electricity, batteries, and LEDs;
  • Use arts and crafts to build and create;
  • Any idea from teachers or students!  The Makerspace is an ever-evolving place!

"Playrooms and games, animals and plants, wood and nails must take their place side-by-side with books and words." --Angelo Patri, American Educator, 1917

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